txt_file "Chars\TemplateCharacters\MinifigTemplate_standard"


//------------------------------------------------------------------------
//  Animation
//------------------------------------------------------------------------

tiptoe_speed=0.2533 	// Tiptoe speed in game units (Maya units/10)
walk_speed=0.5			// Walk speed in game units (Maya units/10)
run_speed=1.7			// Run speed in game units (Maya units/10)  was 1.4
sprint_speed=2.4

Villain

//------------------------------------------------------------------------
// Character Specific Properties
//------------------------------------------------------------------------
moving_icon_start
action "Icon_Idle"
cameraOffset x 0.0 y -0.00 z 0.00
        cameraRotation ry 0
moving_icon_end 
//------------------------------------------------------------------------
// Character Abilities
//------------------------------------------------------------------------
Ability "DeathstrokeGrapples"
Ability "TechnoAccessAbility"
Ability "Double_Jump"
Ability "RunTilt" Suppress 
Ability "SprintTilt" Suppress
Ability "GoonCommandDeathstroke"
Ability "Wall_Jump"
Ability "Twirl"
Ability "DeathstrokeExplosionAttack"
Ability "Deathstroke_LungeAnim"
Ability "DeathstrokeIllumination"
Ability "DefaultInvisibility"
Ability "DetectiveMode_Deathstroke"
Ability "DianaTracking"
Ability "Deathstroke_Deflect"
Ability "DodgeAbility"
Ability "MinifigPhoneCameraBlack"
Ability "Regeneration"
Ability "ProjectileRebound"
Ability "Dash_Attack"
Ability "DetectiveMode_Deathstroke"
//------------------------------------------------------------------------
// Player Items
//------------------------------------------------------------------------
clear_default_items

default_item "Deathstroke_Sword" always_got held
default_item "Deathstroke_Sword2" always_got away
default_item "Deathstroke_Gun" always_got away
default_item "Deathstroke_GrappleGun" always_got away

//------------------------------------------------------------------------
// Extra flags that should get turned into an ability at some point
//------------------------------------------------------------------------
define_locator="Sheathe",9 // Deathstroke_Gun locator

can_grapple
grapple_gun_locator=0
has_whip tex="7"

bolt_type "Deathstroke_Bolt"

UseRunTurnAnims
//------------------------------------------------------------------------
// SFX
//------------------------------------------------------------------------

Ability "AudioReactionDataDeathstroke"
Ability "AudioReactionDataDeathstrokeVOX"

//------------------------------------------------------------------------
// VFX
//------------------------------------------------------------------------
vfxlevel_override "VFX_Deathstroke"
ability "Deathstroke_PunchHitOverrides"
ability "DeathStroke_SlamOverrides"

//------------------------------------------------------------------------
// MISC
//------------------------------------------------------------------------
moving_icon_start
action "Icon_Idle"
cameraOffset x 0.0 y -0.00 z 0.00
moving_icon_end 

Ability "CharacterFileCharHeightAbility" ( OffsetX = 0.07, OffsetY = -0.03, OffsetZ = 0.0, CharHeight = 0.42, ZoomMultiplier = 1.1 )
Ability "CharInstToTextureSuppressIdle2"
Ability "CharInstToTextureSuppressIdle3"
Ability "CharInstToTextureSuppressIdle4"
